Minecraft: Bedrock Edition Beta 1.18.10.21 introduces first features from 'The Wild Update'
The release of 1.18 Caves and Cliffs Update Role 2 to Minecraft players everywhere is far from a afar memory, only that's not stopping Mojang Studios from moving to what'south next. On Wednesday, the studio released Minecraft: Bedrock Edition Beta one.xviii.10.21, which includes plenty of bug fixes and improvements for the recent content update and the first signs of Minecraft'south future.
The Caves and Cliffs Update is finally available to all Minecraft players, just there'south notwithstanding plenty of work to be done to ensure it's as polished as possible. The latest Minecraft: Bedrock Edition beta includes several bug fixes and tweaks aimed at doing exactly that. However, there's also a new experimental toggle for the more adventurous Minecraft testers that enables the kickoff features from the next Minecraft content update: 1.nineteen The Wild Update.
Minecraft is 1 of the greatest games e'er made, and holds on to its title as one of the best Xbox games past continually evolving with new features and content. The Wild Update, releasing former during 2022, will update Minecraft'due south Overworld with new mobs, blocks, and more than. As time goes on, we'll inevitably run across more parts of The Wild Update tested in Minecraft betas and snapshots.
In case yous missed information technology, here are all the changes and additions in ane.18 Caves and Cliffs Update Part Two.
The total changelog for Minecraft: Boulder Edition Beta ane.18.10.21 includes:
Experimental features
- Added new experimental toggle "The Wild Update"
- The Sculk block features are now attainable by enabling this toggle
- More features to come in future betas. This is only the showtime!
Features & problems fixes
World generation
- The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath
- Lily Pads no longer get placed in aquifers under Swamp biomes
- Fossils can at present be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks
- Fossils will no longer generate floating in caves or water
- Mineshafts now always generate in a higher place the Bedrock layer
- Biome ornament features in cave biomes at present accept like frequency as Java Edition
Gameplay
- Furnaces now consistently output the expected amount of items subsequently completing a smelt
- Low-cal Block calorie-free intensity tin can at present be incremented periodically while property right-click / interact
- Light Block light intensity can now be changed on touch-input devices
- The teleport command volition no longer succeed when
checkForBlocks
is true and the destination is obstructed - Fixed starting time person off-manus Shield blocking animation
- Fixed first person blocking blitheness while dual-wielding Shields
Mobs
- Axolotl walk animations are now affected by speed
- Wolves will now correctly react to existence damaged
- Mobs tin over again jump over blocks to pick up items
- Detail information no longer gets corrupt when items are placed in mobs' hands
User interface
- Fixed tab society on Settings carte du jour when navigating with gamepad bumpers
- Removed double space spelling problems on several screens, including the Feedback prompt
- Fixed an upshot with Screen Reader on the "Save purchase to a Microsoft Business relationship" screen
Vanilla parity
- Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated
Android
- Added a warning prompt explaining potential loss of data when setting File Storage Location to External on Android devices
Technical updates
Stability & functioning
- Improved performance when executing commands
Animation
- Fixed an issue where animation controller events divers in the default state would become skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at
format_version 1.18.10
)
Commands
- Gild of function calls triggered by
/execute
inside a part are now consequent - Added
/loot
command with spawn loot overload
JumpToBlockGoal
-
JumpToBlockGoal
can no longer be used when the mob is in h2o
GameTest framework
-
mojang-minecraft
-
World
: - Added
blockBreak
andblockPlace
events, which are called when a role player breaks or places a cake in the world -
BlockExplodeEvent
: - Renamed
destroyedBlock
tocake
-
Thespian
: - Added method
startItemCooldown(itemCategory : string, durationTicks : int)
— Starts or resets a cooldown on an item category (likeender_pearl
) for the given duration in ticks - Added method
getItemCooldown(itemCategory : string)
— Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns0
. -
ItemCooldownComponent
: - Added
ItemCooldownComponent (particular.getComponent("minecraft:cooldown"))
- Read-simply belongings
cooldownCategory : string
— Represents the cooldown category of this item. - Read-only property
cooldownTicks : int
— Represents the cooldown time in ticks for this item if cooldown is enabled - method
startCooldown(player : Player)
— Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item -
ItemType
: - Removed
getName
method and added read-just holding.id
-
-
mojang-gametest
-
Test
: - Added
gameMode: GameModeparameter
tospawnSimulatedPlayer
method -
SimulatedPlayer
: - Renamed
destroyBlock
tobreakBlock
- Renamed
stopDestroyingBlock
tostopBreakingBlock
- Removed
selectSlot
method - Added property
selectedSlot : int
— Gets or sets the currently selected hotbar slot for the player
-
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Bachelor everywhere y'all play.
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Source: https://www.windowscentral.com/minecraft-bedrock-edition-1-18-10-21-beta
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